Create an account and then work through the first complete the "Getting Started with Scratch" tutorial.
Scratch 1: Create a joke in Scratch using a new backdrop and at least two new sprites.
Scratch 3: Create a Scratch program that includes at least one self created maze, movement (properly limited) of a sprite and contact(Touching) with a second sprite causing some action.
Scratch 4: Create a Scratch program that emulates the classic two player Pong game. The game should include: two paddles, two scores, a randomly moving ball a game over event. Make the game visually appealing and user friendly.
Challenge Enhancements:
1. Randomize the initial direction of the ball when the game starts.
2. If a player wins a point have the ball move toward that player to start the next volley.
3. Increase the speed of the ball as a volley continues.
Scratch 5: Create a Scratch program with 6 sprites as shown. In the program the Pencil sprite will draw a shape in the center of the form if the Ghost sprite touches one of the four corner sprites. Touching Triangle will draw a triangle, square draws square and pentagon draws pentagon. Touching the R sprite will draw a random shape. After drawing a shape the ghost will say the name of the shape for .5 seconds. Touching the pencil will clear any drawings. Pressing the Space bar will clear any drawings and stop the program. The Ghost sprite should follow the mouse pointer.
Scratch 6: Scratch Aquarium Assessment
Create a Shark Aquarium game that lets the user control the shark with the keyboard or mouse the shark in an attempt to eat the other fish. The shark will gain a point by eating a fish and it will grow in size with every 3 fish eaten. The shark will lose a life if he comes in contact with the diver. The game ends when the timer runs out or if the lives goes down to zero. The game should include the following:
- Move the shark with keys or mouse
- Keypress or mouse press for biting, evaluate if on target, +1 score if yes, -1 score if not.
- Shark should get larger with every 3rd fish eaten, eaten fish should be hidden.
- Once all 5 fish are eaten, they should reappear and be moving faster.
- Game ends when time runs out or lives goes to zero.
- If Shark touches diver he pauses for one second, losses 1 life, and says "Lost a life!"
- If shark touches bottom, he can’t move for 1 seconds.
- The program should play the sound "Bubbles" until the game is done.
- Use the BROADCAST event and at least three variables.
Scratch 7: Create a program that includes at least one sprite that moves both horizontally and vertically and incorporates some element of Gravity.
Scratch 8: Create a Marble Racer Game
Click here for the starter program. https://scratch.mit.edu/projects/85102956/
Click here for the starter program. https://scratch.mit.edu/projects/85102956/
- Create a Marble Racer game that allows the user to move the marble around the track using the arrow keys to adjust the X and Y velocity of the marble.
- The marble will increase in velocity in a direction according to which arrow key is pressed.
- If the marble rolls into the Green area it decreases in velocity.
- If the space bar is pressed the marble will decrease velocity as well.
- If the marble crosses the finish line then the timer value is displayed for 1 second and then the second track (backdrop is loaded) and the game continues for another lap.
- When the second lap is completed show the final time, say Game Over, and stop all.
Scratch 7: Create a program that includes at least one sprite that moves both horizontally and vertically and incorporates some element of Gravity.
Scratch 8: Create a Marble Racer Game
Click here for the starter program. https://scratch.mit.edu/projects/85102956/
Click here for the starter program. https://scratch.mit.edu/projects/85102956/
- Create a Marble Racer game that allows the user to move the marble around the track using the arrow keys to adjust the X and Y velocity of the marble.
- The marble will increase in velocity in a direction according to which arrow key is pressed.
- If the marble rolls into the Green area it decreases in velocity.
- If the space bar is pressed the marble will decrease velocity as well.
- If the marble crosses the finish line then the timer value is displayed for 1 second and then the second track (backdrop is loaded) and the game continues for another lap.
- When the second lap is completed show the final time, say Game Over, and stop all.
- Game has minimal glitches, runs smooth and is fun to play
- Flappy flies and looks smooth and real. He uses gravity.
- Flappy loses a life if he hits a pipe or touches the ground. (Lives variable)
- Flappy gets points for passing a pipe (Score variable)
- Pipes work, scrolling to the left, and appear to be randomly set for location of the gap.
- Flappy has sounds to make it fun
- Restart the game smoothly. Put Flappy back at beginning ready to fly again.
- Flappy gets a power up and can destroy a pipe.
- Add an additional Power UP

Scratch 10: Create a Bug Chase Game that includes the following:
- Game will start when the new game sprite is clicked. Score set to zero and timer set to 15 and counting down to 1 per second.
- Move the bug with the arrow keys, point in the direction moving and changing costume.
- Bug will draw a line as it moves. If it touches the line then game over.
- Fruit will randomly appear on the screen when the game starts and a new fruit will randomly appear when the previous one is eaten.
- The timer resets whenever fruit is eaten. When the timer gets to zero the game is over.
- The trash counter is set to 3 when game starts. When the trash can is clicked on the screen clears all previously drawn lines and the trash counter is reduced by one. When the trash counter goes to zero it will no longer clear the lines.
- When the game ends a high score list will appear.
- High score table resets when the space bar is pressed.
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